Ultimately, the Second Cycle was so hotly contested that not only did one kingdom not prevail, but all were somewhat weakened. The Stone Giants, Trolls, and Witchlord have passed on either to diminished roles as Companions and not kingdoms, or have completely vanished.
The splintering of power was the signal that a new era was upon Alamaze: The Dawn of the 3rd Cycle, which has come to be known as The Choosing.
During a century of respite, many new kingdoms, and many previous fiefdoms have come into relative prominence. There are now recognized 24 full kingdoms who may vie for power, and we estimate 22 additional Companion races than can field brigades that may serve several potential masters. In any reality that may unfold, there are likely 12 sovereign kingdoms actively pursuing an agenda. Humans have increased their control of territory, now thought to control not only the cities, but likely a town and village in each region in the vacuum created by the chaos of the 2nd Cycle. Some PC’s never recovered from the destruction in 2nd Cycle, so overall population is reduced as well as Humans having more control.
Meanwhile magic capacity has increased. There seem to be many more spells and incantations rediscovered than were known in 2nd Cycle. Kingdoms have focused on their strengths and have become renowned through what is known as Traits that interpret these characteristics.
But military science has increased at pace. There are many more tactical doctrines available, and some few kingdoms have advanced military traits such as Military Tradition, Stalwart, or perhaps even Heroism. Dwarven Lords have begun fabricating War Machines, changing the nature of siege warfare.
Diplomats too have honed their skills, with Charisma being exploited by some, and the craft of deception and influence expressed through the ability called Stir Unrest.
The old tradition of generations of High Priestess emerging has been complicated. Now it is difficult to identify a potential High Priestess, more preparation is necessary in passing what is called The Test to become a High Priestess, yet they have learned additional abilities.
Find your path, choose your way, execute your strategy my Liege. Your court, military, agents and wizards await your commands. We are now in the 3rd Cycle of Alamaze!
Great Lord of The High Elves of the Golden Woods, hear my counsel. The High Elven kingdom enjoys a balance of strengths, and so is free to pursue a variety of strategies. As is well known, our archers are unsurpassed in skill. As always, our arch enemy remains the Dark Elven Imperium, but there are other forces whose acts are so diametrically opposed to the Elven ways that they too must be held in check. Thus we cannot stay withdrawn in our Golden Woods, but must involve ourselves in affairs throughout Alamaze to ensure eventual victory. We must not overestimate our ability to take the control of Oakendell, as there are those with less inviting territories who will covet the apparent sanctuary of this region.
The following traits provide special and unique bonuses for our kingdom. These effects are inherent and do not require specific action to enable unless otherwise specified in the section below.
|Cultural||Magic Resistance (Sleep)|
Your first group begins as your most powerful and important group. In addition, should you earn your Early Strategic Objective or qualify for an Appeal to the Gods (Epic Game only) there are possible awards that only go into your first group (see General Rules).
Enter your selections for the Early Strategic Objectives with your orders on turns 1 through 3. Use Order #991 and reference the instructions in the Official Rulebook. If you do not select any objectives, your kingdom will receive the default objectives listed below:
|Control a region||worth 2 points|
|Have 3+ Dukes (not Demon Princes/Consuls/King/Queen/Regent)||worth 1 point|
We are pursuing a MINOR ESO!
On turns 10 through 15, if our kingdom has achieved the above requirements to total 3 achievement points, we may claim awards worth 3 points!
This campaign has NORMAL victory conditions.
Therefore a kingdom can win via Rex (control 4 or more regions), completing their Secret Victory conditions, or by Lion's Share (most status points on turn 40).
Secret Victory Conditions for our kingdom (initial default value):
|Control 3 regions|
|Field at least 3 Warlords|
|Have an influence of 22+|
The following skeletons, if revealed, will have detrimental impact on your influence and on regional reaction in some regions.
|MAJOR||3551||The Queen Is A Heretic.|
|MINOR||7178||The Ranking Political Emissary Is Of Mixed Blood Of A Despised People.|
|MINOR||9236||The King Is Epeliptic.|
Proficiency: Mastery (Tier 2 of 7)
Maximum assured Power level attainable: 7
(Spellcasters may attempt to research beyond the assured level, but may fail about 50% of the time, and the gold cost is still consumed)
Gold cost per research level: 8,000
(Cost per Power level. For example, to increase a pwr-2 wizard to pwr-3, the cost is the gold-cost-per-research-level x attempted level, or 24,000 gold to research 3rd level)
Level 0: Self Invisible, Wizard Assist Encounter, Rite Of The Magi
Level 1: Protect Heroes and Wizards, Stun Leader, Shield, Lightning Attack, Fear, Valor, Light Of The Evening Star, Bridge Of Mist, Diplomacy, Create Food, Create Gold, Ward, Reveal King's Influence, Magic Research, Raven Familiar
Level 2: Wind Storm, Dispel Magic, Kill Leader/Wizard, Guarded Attack, Firestrike, Light Of The Evening Star (Intrinsic), Bridge Of Mist (Intrinsic), Sleep, Ship of Mist, Speed, Lesser Masking, Teleport Self, Locate Character or Group
Level 3: Presence (Intrinsic), Create Time, Instant Self Teleport, Flash Flood, Wall of Flame, Chaos, Mirror Image, Dire Wolf Familiar, Conceal Emissary, Strengthen Walls, Fertile Fields, Hidden Ore, Raise Population Center Census, Dispel Storm at Sea, Greater Masking, Invisible Brigade, Eagle Familiar
Level 4: Destroy Undead, Instant Summon Phantoms, Command Tornado, Ward Population Center, Dispel Dome of Invulnerability, Storm at Sea, Unveil Population Centers, Protection from Regional Effect, Dispel Regional Effect, Heal, Unveil Group Locations, True Seeing
Level 5: Earthquake, Dome of Invulnerability, Curse, Blinding Light (Regional Effect), Bounty (Regional Effect), Invisible Division, Teleport Brigade, Summon Minotaurs, Summon Skeletons, Summon Rock Golems, Sacrifice, Project Image Of Group, Imp Familiar
Level 6: Meteor Strike, Conjure Scandal, Infuriate Populace, Conjure Prestige, Enhance King's Aura, Plague (Regional Effect), Raise Regional Census (Regional Effect), Invisible Army, Teleport Division, Summon Ghouls, Transform to Nazgul
Level 7: Summon Death, Augment Title, Charm Region, Famine (Regional Effect), Teleport Army, Summon Wights, Summon Specters, Wraith Form
Level 8: Crack The Sky, Teleport Army Group, Transform to Lich, Summon Demon
Level 9: Summon High Demon
Renowned throughout Alamaze for their marksmanship with Elven bows, they are Riders and are also above average with the charge phase. Well trained and armed infantry is respectable in close combat.
|LR Missile||SR Missile||Charge||1st Melee||2nd Melee||Combined||Storm (PC)||Defense|
|Awesome||Very Good||Above Average||Above Average||Above Average||Above Average||Above Average||Above Average|
Note: Recruited (Order #560), Companion (Order #565), or magically summoned brigades fight at their respective values for all kingdoms. They move according to the kingdom’s movement table. They consume food and gold at their respective rates. Groups at sea fight according to the fleet quantity and quality in the given sea.
|Type||ID||Food||Gold||Max Per Group||Notes|
|Elves||EL||0||0||Unlimited||Kingdom brigade, not recruitable but receive as reinforcements|
|Huns||HU||4,000||6,000||Unlimited||Recruit at pop center within Eastern Steppes, Synisvania, or Southern Sands and requires Captain|
|Northmen||NM||4,000||6,000||Unlimited||Recruit at pop center within Oakendell, Northern Mists, Talking Mountains, or Amberland and requires General|
|Westmen||WE||4,000||6,000||Unlimited||Recruit at pop center within Torvale, Amberland, or Runnimede and requires General|
|Zamorans||ZA||4,000||6,000||Unlimited||Recruit at pop center within Runnimede, Arcania, Synisvania, or Southern Sands and requires Captain|
|Companions (Order #565):|
|Centaurs||CE||4,000||8,000||5||Recruit anywhere in Forest terrain and requires General and 3 kingdom brigades|
|Wood Elves||WO||4,000||8,000||5||Recruit anywhere in Forest terrain and requires General and 1 Veteran kingdom brigade|
|Companions (Order #565):|
|Terrain Type||Movement Point Cost||Elven||Trait|
|Forest||4.0||30%||Supremacy plus Greater Masking and Evasion|
Your intercept radius is 4 areas (for Order #732).
Over fifty criteria which comprise the characteristics of each Kingdom have been evaluated in designing and balancing the Second Cycle. Exactly where your Kingdom falls along many of these lines will be divulged below. Much of the work which went into the second cycle involved balancing the potential of each Kingdom. The ratings will be broken down into several elements of play, with a numeric rating converted into a subjective phrase. These rating phrases were arrived at by establishing a mean and standard deviation for each criteria, and then assigning the appropriate phrase. Throughout, the following scale is used:
|Superior||1.75+||STANDARD DEVIATIONS ABOVE MEAN|
|Excellent||1.00+||STANDARD DEVIATIONS ABOVE MEAN|
|Good||0.40+||STANDARD DEVIATIONS ABOVE MEAN|
|Average||39+ to -.39-||STANDARD DEVIATION|
|Below Average||-0.40||STANDARD DEVIATIONS BELOW MEAN|
|Poor||-1.00||STANDARD DEVIATIONS BELOW MEAN|
|Very Poor||-1.75||STANDARD DEVIATIONS BELOW MEAN|
What this is intended to relate to you is that there is no puffing of any ratings: if you have a SUPERIOR rating in some area, another King almost certainly has a VERY POOR rating there. On the other hand, if you think your Kingdom looks horrible in a certain area, yet it's evaluation is BELOW AVERAGE (rather than VERY POOR), then you should be clued to reevaluate your perception of the strength of other Kingdoms in this area (ie, they probably are not as strong as you suspected).
For each area, take the rating for Summary with a grain of salt. It will involve some weighting of the factors in that category, but could give a misleading final evaluation. For example, in the military section, a Kingdom whose troops are quite good in combat may be summarized as only average militarily because of poor movement capabilities and light reinforcements. In any case, the evaluations are only intended to allow you to frame your Kingdom's beginning characteristics against those of the other Kings.
|Name||ID||LR Missile||SR Missile||Charge||1st Melee||2nd Melee||Combined||Storm (PC)||Defense|
|Amazons||AM||Good||Good||Very Good||Above Average||Above Average||Above Average||Above Average||Average|
|Ancient Ones||AN||Good||Above Average||Above Average||Above Average||Above Average||Above Average||Average||Above Average|
|Apes||AP||Very Poor||Below Average||Above Average||Above Average||Above Average||Above Average||Average||Average|
|Atlantians||AT||Very Good||Above Average||Average||Above Average||Above Average||Above Average||Average||Above Average|
|Black Dragons||BL||Above Average||Good||Excellent||Average||Above Average||Above Average||Good||Good|
|Centaurs||CE||Good||Above Average||Above Average||Average||Average||Average||Average||Above Average|
|Cimmerians||CI||Very Poor||Average||Excellent||Good||Good||Good||Good||Above Average|
|Dark Elves||DA||Renowned||Good||Good||Above Average||Average||Above Average||Above Average||Above Average|
|Demon Princes||DE||Average||Average||Above Average||Average||Average||Average||Average||Average|
|Damned||DM||Below Average||Below Average||Below Average||Below Average||Average||Average||Below Average||Below Average|
|Druid||DU||Average||Above Average||Above Average||Average||Above Average||Average||Average||Average|
|Dwarves||DW||Good||Above Average||Good||Good||Good||Good||Above Average||Above Average|
|Elves||EL||Awesome||Very Good||Above Average||Above Average||Above Average||Above Average||Above Average||Above Average|
|Ghouls||GH||Very Poor||Below Average||Below Average||Average||Average||Average||Average||Above Average|
|Goblins||GO||Good||Above Average||Very Poor||Average||Below Average||Below Average||Below Average||Below Average|
|Great Bats||GR||Very Poor||Below Average||Average||Below Average||Average||Average||Average||Average|
|Halflings||HA||Average||Above Average||Not A Factor||Below Average||Below Average||Below Average||Below Average||Above Average|
|Hill Giants||HI||Good||Above Average||Good||Good||Very Good||Good||Very Good||Very Good|
|Huns||HU||Very Good||Good||Good||Average||Below Average||Above Average||Below Average||Above Average|
|Illusionist||IL||Good||Above Average||Below Average||Average||Average||Average||Average||Average|
|Lizard Men||LI||Below Average||Above Average||Above Average||Above Average||Above Average||Above Average||Above Average||Average|
|Mammoths||MA||Good||Above Average||Excellent||Good||Above Average||Good||Good||Excellent|
|Minotaurs||MI||Below Average||Below Average||Very Good||Above Average||Above Average||Above Average||Above Average||Good|
|Northmen||NM||Average||Average||Above Average||Above Average||Above Average||Above Average||Above Average||Above Average|
|Ogres||OG||Below Average||Average||Above Average||Good||Good||Above Average||Above Average||Above Average|
|Orcs||OR||Average||Above Average||Average||Above Average||Above Average||Above Average||Average||Average|
|Phoenix||PH||Good||Above Average||Excellent||Good||Above Average||Good||Good||Excellent|
|Phantoms||PT||Below Average||Average||Average||Average||Average||Average||Above Average||Average|
|Pirates||PI||Good||Above Average||Below Average||Average||Average||Average||Average||Average|
|Rangers||RA||Excellent||Above Average||Good||Above Average||Above Average||Above Average||Above Average||Good|
|Rock Golems||RG||Below Average||Below Average||Very Poor||Above Average||Above Average||Above Average||Above Average||Good|
|Rohirrim||RO||Above Average||Average||Good||Above Average||Average||Above Average||Above Average||Above Average|
|Sacred Order||SA||Good||Above Average||Awesome||Good||Above Average||Good||Above Average||Very Good|
|Scorpions||SC||Very Poor||Average||Average||Good||Good||Above Average||Above Average||Good|
|Skeletons||SK||Below Average||Below Average||Very Poor||Average||Average||Below Average||Below Average||Below Average|
|Sorcerer||SO||Below Average||Average||Very Poor||Average||Average||Below Average||Below Average||Below Average|
|Spectres||SP||Below Average||Average||Average||Average||Average||Average||Above Average||Average|
|Saurus||SU||Very Poor||Above Average||Very Good||Above Average||Good||Above Average||Good||Above Average|
|Swampmen||SW||Average||Average||Below Average||Above Average||Above Average||Above Average||Average||Average|
|Trolls||TR||Below Average||Average||Above Average||Good||Very Good||Good||Very Good||Very Good|
|Tyrant||TY||Above Average||Above Average||Good||Average||Above Average||Above Average||Average||Average|
|Underworld||UN||Above Average||Average||Very Poor||Average||Average||Average||Average||Below Average|
|Westmen||WE||Average||Average||Above Average||Average||Above Average||Average||Average||Above Average|
|Wildlings||WL||Below Average||Average||Above Average||Above Average||Good||Above Average||Above Average||Average|
|War Machines||WM||Ultimate||Good||Absent||Not A Factor||Absent||Very Poor||Good||Below Average|
|Wood Elves||WO||Very Good||Good||Below Average||Average||Above Average||Above Average||Average||Average|
|Warg Riders||WR||Average||Above Average||Above Average||Above Average||Average||Average||Average||Above Average|
|Wights||WT||Very Poor||Below Average||Above Average||Above Average||Above Average||Above Average||Above Average||Above Average|
|Wyvern||WY||Average||Average||Good||Above Average||Above Average||Above Average||Above Average||Above Average|
|Zamorans||ZA||Above Average||Good||Average||Above Average||Above Average||Average||Average||Average|
|Zealots||ZE||Average||Average||Below Average||Average||Average||Average||Below Average||Below Average|
|Zombies||ZO||Very Poor||Very Poor||Below Average||Average||Average||Average||Average||Below Average|